Melee Head To Head Stats Football

88 --- (15) Ice Climbers. Note: most (about 2/3 of it) of this "special moves that hit farther than a HR bat tipper hit" was made my sdskeeto, and some of the HRC damages I took from his FAQ(though I did by far most of it). From 0% to 999%, there's approximately a 22. Ranged weapons stats for melee character? - WoW General - Forums. At various damages, this rates how far it knocks sandbag. Go here for more information about dodging: 63. For example, Player 1 is on the left side of the victim character.

  1. Head to head stats
  2. Melee head to head stats 1.2
  3. Melee head to head stats calculator
  4. Melee head to head stats wow
  5. Melee head to head stats 1
  6. Melee head to head stats counter
  7. Melee head to head stats.php

Head To Head Stats

Giga Bowser - 2) Forward Smash (makes an explosion). Sheik receives 20% from the smash, but Marth receives a certain amount (usually 2% and 6%) of damage from the release of the grab from someone (Roy in this case) hitting Sheik, who was the grabber. The top doesn't have room for everyone, but a lot of new folks moved into it. A - 11. tilt forward A - 5. Melee head to head stats 1. This goes for every move(even when not in HRC), that ONLY THE DAMAGE OF A CHARACTER ---BEFORE--- A HIT COUNTS FOR THE DISTANCE IT SENDS A CHARACTER. Bowser / DK / Dr. Mario / Luigi / Mario / Mewtwo / Ness / Samus. Recovery time from Landing from a Jump. 4) During a sudden death match, In this same order as rule #2 and #3.

Melee Head To Head Stats 1.2

Master/Crazy Hand - 4) Double Team "Applause Attack" (last slap only) (when they clap their hands and hit you, the last clap burns you). Up B - 13 frames starting time. Mr. Game & Watch - 2) Forward B - Judgment (on #6). Melee head to head stats 1.2. After about 30 or so jumps(on average about), you start to LOSE altitude and instead of going up you begin to slowly go down. Ranged weapons stats for melee character? Suar also told us, "It took about three years of Wii U rankings to get to the level to be able to do the MPGR. Explosion Starting Time (long range) is frames 153-169 (takes 2.

Melee Head To Head Stats Calculator

15-18) Link's Bombs (being smash thrown) / Mewtwo's Fully Charged Shadow Ball (average speed) / Peach's Turnips (being smash thrown) / Young Link's Bombs (being smash thrown). 900-912% - 86 times. 1st go to Tiny Melee (the smaller you are the better this will work). Luigi - 2) Up B (close) - Super Jump Punch. After that, she will either fall to death or will try to enter boss room from the wrong side. Using unparalleled knowledge of the international Melee scene and custom tools designed to project an array of different top-64 brackets, these fans of the game have taken on the responsibility of seeding Melee's Majors, motivated by a desire to eliminate the regional bias caused by unstandardized seeding. Never before in the history of Melee has a player seeded outside of the top 20 J-walked his way into grand finals at his very first Genesis. 16-19) Dr. Melee head to head stats.php. Mario / Mario / Marth / Samus. Players seeded 65th and lower are grouped into 15 different sets, or "buckets, " based on their perceived skill.

Melee Head To Head Stats Wow

What's preventing them? 11 frames - Jigglypuff. This is measured in FEET, NOT METERS even though the game was originally designed to go by meters, because if you noticed the game skips from 0. Try to get behind him and look for a little safe spot he mostly can't hit you in. 4 frames apart in Rapid A - Kirby / Pichu & Pikachu. Data Lead: Eryk "Ambisinister" Banatt. 34) Mr. 200 players after Ginger’s crown at Hold That L #7. Game & Watch's Sausages (shortest distance, and BTW, in case you're curious, there are EXACTLY 5 distances in which Mr. Game & Watch can throw his sausages, and the same single distance NEVER occurs twice IN SUCCESSION, but other than that they are random). How did they go about forming the organization?

Melee Head To Head Stats 1

Here's the list, from longest to slowest (not that it really matters how long a taunt is). Watch out for the dark explosive beam he will do afterwards, he does it right in front of him and it's easy to get caught. Starting Time for 2nd A attack - 6 frames. Typically, this is a double-front paw slam, or a single front paw slam, but one persisting pattern is that whenever he is open to attack, he lowers his head and calms down for a couple of seconds, and that is the precise reason why the player should hug his head. Fox's Ships' Laser Fire. Suar talks incoming PGR, taking over Super Smash Bros. Melee rankings, forming the PG stats team and more. Captain Falcon (Both Rolls). Bowser's roll has a slow starting time of 5 frames (can only be hit frames 1-4 but not 5, 6, 7, etc. While Pleeba's results are usually the strongest, especially against Fox, any of them could potentially outshine the other. "At certain points in the year, if you looked at the results, Hungrybox had a clearly stronger year. That said, one notable name will not be among them. Will anyone catch up to the master of Falco-Fox in 2023?

Melee Head To Head Stats Counter

Thank you to PG | Suar for taking time out to talk with us about the incoming PGR, MPGR and the story of the PGstats squad. 5% more you need to do it press it an extra time. Air Assault||Midir takes to the skies flying away from the player, before doubling back to send down a large torrent of flames to his left. Instead, it's the prerogative of tournament seeding directors, such as Shine's Sean Thomas "STOC" O'Connor, to enlist the group's services. NOTE: A TINY little bit if these might be off a bit(a fraction of a foot at most, some by typo's and some by a mistake in testing), but overall these are more accurate then you'll ever find ANYWHERE(except maybe in sdskeeto's HRC guide at which I helped him with). They don't need it for sales, " Suar said as he gave his opinion on the matter. Please give PG | Suar. Roy - 1) B - Flare Blade. Mario - 1) B - Fireball.

Melee Head To Head Stats.Php

Really High Combo in Training Mode (really easy to do). 57 (normal fall ~ 0. 6) If 2 or more characters land in the same EXACT spot (on the ground of course), then Player 1, or the player closer to being Player 1, will always go to the LEFT side (since the players can't stay INSIDE of each other, at least not on the ground) (please no jokes about characters being "inside" Yoshi or Kirby, ). Dodge Ratings - Here's a list I made of everyone's dodge ratings, statistically proven with frames counts on the frames of the dodge that you're ALWAYS invincible to ALL attacks. It will be crucial as the unstable camera can often be your downfall. Again for this phase, wait for him to throw heavy. 10 frames - Bowser / DK / Kirby / Link / Samus / Sheik / Yoshi / Young Link. However staying near the head often triggers easy-to-read melee moves that are highly punishable with charged heavy attacks.

He beat Skerzo, BobbyBigBallz and Axe at the event in a series of exciting upsets. With Link, just do Rapid A until Bowser gets knocked away (which will take quite a while). As a Smash Summit 12 vote-in, the Sheik main was able to take a set off of Kodorin, the second best Marth player in the world. Medium resistance to Magic Damage, Fire Damage and Dark Damage. 46 times longer than your normal shield. A no-ping hit is stronger than a tipper until around 120%+ where a tipper hit is stronger. 962962..... % or 17/27 - Ice Climbers / Marth / Ness / Peach / Roy.

Power, I'll just list the characters who throw weaker than average, from weakest to strongest. In the Middle of the course, go to pillar-like thing (a tad right of your respawn point from when you die) up against the right side wall, go there with Mewtwo and Bowser. The fire coming out sadly won't do anything but look cool, and thankfully won't actually be using the Fire flowers" STYLE="text-decoration: none; border-bottom: medium solid green;" HREF="|1||||flowers|AA1VDw">Flowers energy up. We're just like, Mew2King is here, all these players are here. Get a couple of R1's in and prepare to roll or evade his incoming attack. Ray Gun / Super Scope. Magi, Pipsqueak, moky, Leffen, iBDW and Mang0 have combined for 11 of Axe's losses over the past year.

Save for a dropped set to Mekk early in the season, Axe destroyed everyone outside the Top 25. Link/Young Link's Bombs*** - 301, explosion lasts 302-306 for Link and 302-309 for Young Link (5. You will find this the best method of actually killing him. Repeat this pattern and you can hit Bowser forever (until 32, 767 combo hits, which is the highest number Training Mode will go up to). Samus - 4) Tilt Down A - Earth Blaster. Peach's Bob-omb is very very rare (1/300 supposively) so it's really hard to measure the value at which it's stronger/weaker than a HR Bat tipper hit, but at really high damages it's stronger than a tipper hit.